Pick a stick
Sixteen sticks. Point at one. That is the entire move.
Department of Ducks presents
Four-in-a-row, but the board goes up too.
A cozy 3D board game for Steam Deck, Windows, macOS and Linux, in English and Hungarian.
61 seconds of MaMills, captured from the game in a match against the Machine, with soft instrumental music ("Wholesome" by Kevin MacLeod) and the game's own sounds. No speech.
It opens on your own win. A red cylinder drops, four red cylinders light up with a white rim and the rest of the board dims: "Four in a row." A result card reads "You won!": "Through the cube."
On an empty board the cursor steps between sticks. A red cylinder drops, the Machine answers with a blue one, and a second red lands on the first: "Pick a stick." "Gravity does the rest." "Rows, columns, stacks, diagonals." "76 ways to win."
The board turns and tilts, then Lock view freezes the tilt while it keeps turning: "Rotate it, or lock the angle."
The same board in red and blue, purple and green, blue and orange with stripes and dots, then gold and silver: "Four palettes." "Patterns, not just colour."
The same board again as a Halloween scene, spiders against pumpkins under the moon: "Our first theme, for Next Fest." "More to come."
Eight cylinders drop onto two sticks, you and the Machine taking turns, each with a different sound, each named as it lands: "Eight drop sounds." Bop, Real-like, Falling, Depth, Cups, Wormy, Glass, Cherry. "Pick yours."
The Settings screen: patterned cylinders, reduce motion and opaque modal backgrounds tick on, then the text grows: "Text size, patterns, less motion." "Settings that fit you." The two loading screens, a tumbling cube of cylinders and a windmill with cylinder sails: "Two loading screens." "Pick the one you like."
The main menu. The Machine's difficulty picker steps from Beginner to Expert: "Play the Machine, five levels." "Or a friend, three ways." The friend picker holds on Same device (Hotseat): "Hotseat, same device." The Local Network lobby: "LAN, same network." Steam Remote Play Together is highlighted in the friend picker: "Steam Remote Play Together, remotely."
It ends on the end card: "Department of Ducks presents", the MaMills windmill seal and title, "Four-in-a-row, but the board goes up too.", a Wishlist on Steam button, and the line "English + Magyar, Play the Machine, or a friend, Cozy, not compulsive".
01 · How it plays
Sixteen sticks. Point at one. That is the entire move.
It settles on the lowest free slot. Gravity does not take appeals.
Rows, columns, stacks, even diagonals through the cube. 76 ways to win.
02 · Who you play
The Machine, a friend beside you, a friend across the room on the same network, or a friend over Steam Remote Play Together. Same board, same 76 lines.
vs Machine
Solo · offline
Hotseat
One device
LAN
Same network · no Steam
Steam Remote Play Together
Steam · any distance
Extra
Solo · 40 puzzles

03 · Screenshots




04 · Accessibility
Four palettes, plus our first theme, Halloween (more seasonal themes to come), and the board never leans on colour alone to tell you whose piece is whose. It does not lean on sharp eyes, two ears or a mouse either.
Red and blue. Where everyone starts.
Purple and green, for a change of scenery.
Blue and orange, picked to stay apart.
Beat Expert to unlock. Gloating optional.
Also in Settings
Text size, motion and dialog opacity each have their own switch. On desktop, the first launch reads your system accessibility settings and pre-fills the matching ones, then leaves a small note saying what it did.
05 · Seasons
Pick Halloween and the whole game turns to night, not just the board: the menus, the settings, the loading screen. Spiders play pumpkins on purple sticks, candles burn at the corners, a full moon hangs over the cube and cobwebs gather in the corners of the screen. It has music of its own, and the rules do not change - only the look. It is in the game from release day, and more seasonal themes are to come.
20 seconds of the Halloween theme, captured from the game, with the theme's own music ("The Black Waltz" by Scott Buckley) and the game's sounds. No speech.
The main menu in night purple, cobwebs in the corners and draped over the title: "Halloween, in MaMills."
Settings at night with the Halloween theme picked, spiders and pumpkins in its preview: "The whole game turns to night." The loading screen, a tumbling cube of purple and orange cylinders: "Even the loading screen."
A night board under a full moon, candles at its corners, spider and pumpkin pieces dropping onto the sticks with soft clicks: "Spiders against pumpkins." "Candles and a full moon."
A last pumpkin completes a diagonal through the cube and a win chime sounds, "The pumpkins win!": "Four in a row, by candlelight."
It ends on a card: the Halloween theme, our first, more to come, a Wishlist on Steam button, and the music credit for "The Black Waltz" by Scott Buckley under CC BY 4.0.
06 · By the numbers

07 · Along the way
MaMills spent the week before its release at Steam Next Fest, Valve's festival of upcoming games, with a free demo anyone could play. Thank you to everyone who gave it a try!
This game is for my late grandmother, Mami, who I spent so many evenings playing it with. I loved it then, and I love it just as much now. If it brings you a little of that joy too, it has done its job.
Henrietta, Department of Ducks